
Dead by Daylight Patch 10.1.1 Nerfs Vigil Again
By EncampedWeevil | YesterdayDead by Daylight just dropped a small hotfix for the recent Chorus of Sin chapter. This patch brings a few changes to Judgment and, surprisingly, The Knight, along with a few Perk Updates and a mountain of big fixes.
Dead by Daylight Hotfix
Killer Updates
The Judgment
- Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)
Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.The Knight
- Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
- If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
- Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
Survivor Perk Updates
- Repressed Alliance:
After repairing Generators for 40/35/30s, while repairing a Generator alone, usethe Active Ability button to block that generator for 15s. (was 55/50/45 seconds)- Vigil
All Survivors within 16m of you:
Lose Exhausted 20/25/30% faster. (was 30/35/40%)
After they leave your range, this ends after 15s.
Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.
Honestly, the biggest surprise out of these changes is yet another nerf to Vigil. On one hand, Vigil was a very strong perk before the Chorus of Sin nerfs, but with a second nerf, is it even worth running anymore?