Slay the Spire 2 Adds New Hero The Fool and Two Game Modes

Mega Crit just dropped a massive update on the beta branch for Slay the Spire 2, introducing the game’s first brand-new hero since launch, along with two completely new game modes!
The Fool

The Fool is Slay the Spire 2’s newest character, bringing an entirely unique playstyle to the game. From early impressions, they combine aspects of both an archer and a jester. Their cards offer multiple ways to empower themselves through different emotions, such as joy and sadness.
They’re also a deadly shot with a bow. In fact, their arrows are so powerful that they pierce through their targets, and you’ll need to hit that specific enemy a handful of times before you can retrieve your arrow.
They also have the ability to Stretch, giving them a bonus amount of Block. This seems to suggest that their body isn’t entirely natural and is incredibly elastic. All in all, it looks like they have a wide range of potential builds that could make each run feel very different from those of the other characters.
New Game Modes
There are also two brand-new game modes arriving on the beta branch. First up is Blitz, where the Merchant’s wares feel a bit off, the map is gone, and Gold no longer matters. Blitz comes with five levels of Ascension shared across all characters and unlocks after completing an Ascension run of any difficulty.
The more difficult mode is Dread, which you can only unlock once you’ve reached Ascension 10 with every character, including The Fool. All Ascension modifiers are on, bosses are stronger and buff every enemy in their Act, and Curses will continue piling up as you climb the Spire. Death is imminent.
Full Patch Notes

If you want to check out the full list of patch notes, there’s a handful of changes and card reworks affecting almost every character. So, here’s everything that’s coming:
General:
- New character: The Fool
- New game mode: Dread
- New game mode: Blitz
- Rest sites can now appear one floor earlier in every act
Ancients:
- Buffed Neow’s Dowsing Rod relic:
- Its Dowsing card now transforms after 4 ? rooms instead of 5
- The ? room that transforms it can no longer be a combat
- Nerfed Nonupeipe’s Brilliant Scarf relic. From 5th card -> 6th card.
Events:
- Added Byrdpip evolution.
- Added new Underdocks events:
- Waterfall of Obvious Secrets
- Wuppy in Trouble
- Added new Act 2 event: Museum of Torture
- Added new Act 3 events:
- Shrine of the Warlord
- Thermae Nonupeipe
- Added new event cards:
- Dingy Dagger (Waterfall of Obvious Secrets)
- Mighty Weapon and Mighty Shield (Shrine of the Warlord)
- Changed Doors of Light and Dark event: the Light Door now Upgrades 1 card of your choice instead of 2 random cards
- Changed Zen Weaver event’s Breathing Techniques option:
- Gold cost decreased from 50 → 25
- Now adds 1 Enlightenment card instead of 2
- Enlightenment card no longer has Exhaust
- Nerfed Waterlogged Scriptorium event: Prickly Sponge Gold cost increased from 99 → 120
Enemies:
- Changed Axebot: HP is now a fixed value instead of a range, from 70-78 → 70 (76-86 → 80 at A8)
- Changed Infested Prism:
- No longer uses its Radiate move. Its pattern is now Jab, Jab, Whirlwind, Pulsate
- Pulsate move no longer gains 20 Block (22 at A8). It now applies 1 Vulnerable instead
- Buffed Tunneler: Attack from Below move renamed to From Below, and its damage increased from 23 → 24 (26 → 28 at A9)
Colorless Cards:
- Added new Colorless card: My Shinies
- Nerfed Salvo card: damage decreased from 12(16) → 10(14)
Ironclad:
- Reworked Expect a Fight card: from Uncommon – Skill – Cost 3 – “Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have.” → Uncommon – Skill – Cost 3 – “Gain 15(20) Block. Attacks in your Hand cost 1 less Energy until played.”
- Nerfed Forgotten Ritual card: reverted to only gaining 3(4) Energy if you Exhausted a card this turn
Silent:
- Reworked Expertise card: from Uncommon – Skill – Cost 1 – “Draw 2(3) cards. They gain Retain this turn.” → Uncommon – Skill – Cost 1 – “Draw 2(3) cards. Retain your Hand this turn.”
- Reworked Memento Mori card: from Uncommon – Attack – Cost 1 – “Deal 9(11) damage. Deals 4(5) additional damage for each card discarded this turn.” → Uncommon – Attack – Cost 3 – “Sly. Deal 19(23) damage to the enemy with the lowest HP.”
- Buffed Speedster card: damage increased from 2 → 3
- Nerfed Phantom Blades card: additional Shiv damage decreased from 9(12) → 8(11)
Regent:
- Nerfed CHARGE!! card: Minion Dive Bomb damage decreased from 13(16) → 11(13)
Defect:
- Buffed Power Cell relic: now picks zero-cost cards without Innate before Innate ones
Potions & Relics:
- Added new event relics:
- Wuppy (Wuppy in Trouble)
- Obsidian Vice, Thumbscrew and Tormentous Collar (Museum of Torture)
- Mighty Wings (Shrine of the Warlord)
- Bath Towel and Bath Robes (Thermae Nonupeipe)
- Buffed Ringing Triangle relic: now gives Retain Hand at the start of combat, so it stacks with other Retain Hand effects like Equilibrium