
Dead by Daylight: Chorus of Sin Is Now Live
By EncampedWeevil | Today at 11:33pmThe Chorus of Sin chapter for Dead by Daylight has finally arrived! This long-awaited chapter introduces The Judgment and Aurora, the first Killer and Survivor ever chosen through a community vote. As with every new chapter, there’s plenty to dive into, including new perks, the Killer’s unique abilities, and a series of balance changes.
The Chorus of Sin Begins
Before we dive in, we’ve been keeping a close eye on The Chorus of Sin throughout the PTB, so some of the changes making their way to the live servers may already be familiar. However, there are still plenty of new details to cover.
With the chapter now officially live, here’s a look at all the major additions, changes, and highlights arriving with The Chorus of Sin in Dead by Daylight.
New Killer: The Judgment
POWER: WILL OF THE GODS
DIVINE LIGHT
- Press and hold the Power Button to summon Divine Light for up to 3s.
- Divine Light moves away from The Judgment and is controlled with camera controls (left/right only).
- While in this state, Divine Light does not damage Survivors.
- If Divine Light passes through obstacles, it slows down.
- While controlling Divine Light, press the Attack Button to Cast it forward.
- When Cast, it enters a brief delay before it fully activates, damaging and applying Heresy to any Survivors hit. (Survivors inflicted with Heresy are known as Heretics)
Dev note: Divine Light enters its lethal state when it becomes larger.- When cast Divine Light is lethal and if misses a Survivor by 0.5m, reveal them with Killer Instinct for 2s
- The longer Divine Light is controlled:
- The shorter the Cast delay
- The longer the Cast duration
- Divine Light has a 6 second cooldown.
Dev note: Divine Light’s delay phase duration starts at 0.9s, after controlling Divine Light for 1s, the delay reaches its minimum of 0.3s
ZEALOUS
- Press the Secondary Ability Button to Exile a Heretic in the Dying State, gaining Zealous. (If they have 2 Hook States, they are killed instead.)
- Exiling a Survivor gives them a Hook State.
- When Exiling a Heretic:
- The 2 closest Shrines of Judgment become Active
- Zealous lasts for 60 seconds.
- Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
- While Zealous:
- Increase Divine Light’s size by 10%
- Decrease Divine Light’s cooldown by 20%
- Maintain control of Divine Light for up to 0.3s
EXILE
- Exile acts like a Hook, but does not trigger Hook-related perks.
- Upon entering Exile, Survivors receive a Searcher’s Pendant (Limited Item).
- Exile is filled with dangerous Seeds of Punishment that reduce a Survivor’s Sacrifice timer by 3s when hit.
- Exile is also filled with helpful Exiled Souls. Hold the Use Item button to point the Searcher’s Pendant at Exiled Souls to collect them.
- For each Exiled Soul collected (up to 10), Survivors gain an additional 0.5s to default Unhook Protections (10% Haste, Endurance, and Elusive).
- Exiled Souls no longer grant additional protections once all Generators are completed.
- Survivors who aren’t in Exile can Pray at an active Shrine of Judgment (highlighted in red) to rescue Exiled Survivors.
HERESY
- Heresy is gained when hit by Divine Light or by taunting The Judgment (crouching repeatedly, gesturing or lingering in the Exit Area… just leave)
- Heretics suffer from special Skill Checks while repairing Generators. Good Skill Check results cause the Generator to lose some progression.
- Heretics can Repent at a Shrine of Judgment to begin depleting their Heresy over time.
New Killer Perks
- Celestial Witness
- Every 30s, if the Obsession is at least 40m away from you, you see their Aura for 2/2.5/3s. Otherwise, the farthest Survivor becomes the Obsession.
- Hex: Under Your Thumb
- The first time a Survivor gains a hook state, a Dull Totem ignites.
Whenever a running Survivor gains Haste within 32m of you, you are alerted.
Running survivors cannot gain more than 25/20/15% Haste at a time.- Lay Waste
- Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.
New Survivor: Aurora & Perks
- Fruits of your Labor
- Whenever a Generator is completed, you earn 1 Token.
Whenever you finish repairing a Generator, for each Token:
- You gain 5% Haste for 2s.
- You gain 10/15/20% healing progress.
- Salvation’s Cry
- Whenever the Killer starts chasing you:
- You see the Auras of other Survivors for 1/2/3s.
- Survivors not being chased see your Aura for 5s.
- Survivors not being chased see the Killer’s Aura for 5s.
- Boon: Steadfast
- While next to a Totem, use “E” to bless it, creating a unique Boon Totem that combines all your Boons.
Generators within the Boon’s range:
- Regress 50% slower.
- Survivors repair them 8/9/10% faster.
Survivors within the Boon’s range see the Auras of affected Generators.
Killer perk updates
- A Nurse’s Calling:
Within 28/30/32m of Survivors who are healing or being healed, you see their Auras. (Reveals all Survivors in a healing interaction, regardless of their health state)
Dev note: There has been some confusion about the expected behaviour with A Nurse’s Calling, we felt it was a good opportunity to make it more consistent and clearer.- Call of Brine:
Whenever you damage a Generator, it regresses 30/40/50% faster for 90s. (was 70 seconds)
For that time, whenever a Survivor hits a good basic Skill Check while repairing that Generator, you are alerted.- Coulrophobia:
Survivors within your Terror Radius:
Heal 20/25/30% slower. (was 30/40/50%)
While healing, basic Skill Checks spin 50% faster.
Dev note: Because we’re buffing A Nurse’s Calling back to its pre-9.2.0 state while keeping the range buff, we felt it was safer to adjust Coulrophobia at the same time to decrease its synergy with certain builds.- Hex: Thrill of the Hunt:
When the trial starts, a Dull Totem ignites.
For each Dull and Hex Totem remaining, you have 1 Token.
For each Token, Survivors bless and cleanse Totems 8/9/10% slower. (was 8/10/12%)
Dev note: Hex: Thrill of the Hunt has excelled at defending totem builds in the recent patches. We’re slightly lowering its efficiency while reviewing the perk in the long term.- Keep Them Waiting:
Whenever you damage a Survivor who is not the Obsession with a basic-attack, you earn 1 Token, up to 6/7/8.
For each Token, your basic-attack cooldown are 5% shorter. (was 4%)
Whenever the Obsession takes damage, lose 2 Tokens.
While the Obsession is dead, you cannot earn Tokens.- Nowhere to Hide:
Whenever you damage a Generator, for 3/4/5s, you see the Auras of Survivors within 24m of the Generator. (was revealing auras around the Killer position)
Survivor Perk Updates
- Sprint Burst:
Whenever you start running:
- You gain 50% Haste for 2s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- Apocalyptic Ingenuity:
After you rummage or unlock 1 Chest, while next to a Broken Pallet, use Active Ability Button for 3s to create a Fragile Pallet. (was 2 chests, and 4 seconds)
Within 24/28/32m, you see the Auras of Broken Pallets.- Deliverance:
Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain Broken for 160/140/120s. (was 100/80/60 seconds)- Vigil
All Survivors within 16m of you:
Lose Blindness 30/35/40% faster. (was 44/55/66%)
Lose Broken 30/35/40% faster. (was 44/55/66%)
Lose Exhausted 30/35/40% faster. (was 44/55/66%)
Lose Exposed 30/35/40% faster. (was 44/55/66%)
Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)
Lose Hindered 30/35/40% faster. (was 44/55/66%)
Lose Mangled 30/35/40% faster. (was 44/55/66%)
Lose Oblivious 30/35/40% faster. (was 44/55/66%)
After they leave your range, this ends after 15s.
Dev note: We heard the feedback that Vigil affects too many status effects. We will review the list of effects in an upcoming bugfix patch.
- Adrenaline:
When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring Exhausted:
- You gain 50% Haste for 4s. (was 3 seconds)
- You gain Exhausted for 60/50/40s.
- Clean Break:
Whenever you finish healing another Survivor, while being healed by another Survivor, use the Active Ability Button to gain Broken.
After 75/60/45s, if you are not downed, you are instantly healed. (was 80/70/60 seconds)- Moment of Glory:
After you rummage or unlock 1 Chest, while not Broken, when you become injured, gain Broken.
If you do not take damage, after 80/70/60s, you are instantly healed. (was previously 2 chests)- Repressed Alliance:
After repairing Generators for 55/50/45s, while repairing a Generator alone, usethe Active Ability button to block that generator for 15s. (was 30 seconds)
Dev note: We heard the feedback about the requirement to activate the perk being a little too high. We will reassess this for an upcoming patch.- Technician:
While repairing a Generator:
- The range of Generator repair noises is 16m shorter. (was 8 meters shorter)
- Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress.(was 5/4/3%)
Base game updates
- Unhook Protections:
Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 10 seconds. (was 15 seconds)
Anytime a Survivor is unhooked, they gain Elusive for 10 seconds. (NEW – This does not apply once all generators are powered)